November 11, 2024

Human Augmentation Market Size To Gain USD 1,117.53 Bn by 2032

The human augmentation market size is poised to grow by USD 1,117.53 billion by 2032 from USD 330.38 billion in 2023, exhibiting a CAGR of 14.50% during the forecast period 2023-2032. 

Human Augmentation Market Size 2023 To 2032

Key Takeaways

  • North America contributed more than 46% of the market share in 2022.
  • Asia-Pacific is estimated to witness the fastest CAGR between 2023 and 2032.
  • By type, the wearable segment has held the largest market share of 61% in 2022.
  • By type, the In-built segment is anticipated to grow at a remarkable CAGR of 15.1% between 2023 and 2032.
  • By product, the body worn segment generated over 58% of market share in 2022.
  • By product, the non-body worn segment is expected to expand at the fastest CAGR over the projected period.
  • By technology, the wearable segment generated over 46% of market share in 2022.
  • By technology, the virtual reality segment is expected to expand at the fastest CAGR over the projected period.
  • By end-user, the consumer segment had the largest market share of 32% in 2022.
  • By end-user, the medical segment is expected to expand at the fastest CAGR over the projected period.

Precedence Research has conducted a comprehensive market study that provides valuable insights into the performance of the market during the forecast period. The study identifies significant trends that are shaping the growth of the Human augmentation market. In this recently published report, essential dynamics such as drivers, restraints, and opportunities are highlighted for both established market players and emerging participants involved in production and supply.

To begin with, the Human augmentation Market report features an executive summary that offers a concise overview of the marketplace. It outlines the key players and industry categories expected to have an impact on the market in the coming years. The executive summary provides an unbiased summary of the market.

Get a Sample Reporthttps://www.precedenceresearch.com/sample/3645

Human Augmentation Market Scope

Report Coverage Details
Growth Rate from 2023 to 2032 CAGR of 14.50%
Market Size in 2023 USD 330.38 Billion
Market Size by 2032 USD 1,117.53 Billion
Largest Market North America
Base Year 2022
Forecast Period 2023 to 2032
Segments Covered By Type, By Product, By Technology, and By End User
Regions Covered North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa

Read More: Genitourinary Drugs Market Size To Rake USD 32.27 Bn By 2032

The empirical study on the global Human augmentation market primarily focuses on the drivers in subsequent sections. It demonstrates how changing demographics are projected to influence the supply and demand dynamics in the Human augmentation Market. Our market report for the Human augmentation market also delves into the significant rules and regulations that are likely to impact the future growth of this sector. Moreover, in order to comprehend the underlying demand factors, industry experts have provided insights into its fundamental origins.

Recent Developments

  • In 2022, Paris-based Wandercraft secured USD 45 million in funding to advance the commercialization of its self-balancing exoskeleton. Utilizing algorithms to maintain equilibrium during movement, the new model, priced at €150k to €200k, is deployed in hospitals. Currently, 14 European institutions have adopted this innovative technology.
  • In 2022, DASA (Defense and Security Accelerator) introduced an Innovation Focus Area (IFA) named Human Augmentation (HA) to explore Generation-After-Next technologies for security and defense. Seeking proposals for GAN solutions, DASA aims to address UK security challenges by enhancing human performance to maximize operational impact in defense applications.
  • In 2022, Japanese researchers have created a wearable robotic “sixth finger” for human augmentation, exploring how the brain adapts to additional body parts. Positioned beside the pinky, the device uses four sensors on the lower arm to analyze electrical signals from muscles, exemplifying advancements in wearable robotics for enhanced human capabilities.

Human Augmentation Market Players

  • Ekso Bionics Holdings, Inc.
  • ReWalk Robotics Ltd.
  • Cyberdyne Inc.
  • Touch Bionics Inc. (Össur)
  • B-Temia Inc.
  • Wandercraft
  • Rex Bionics Ltd.
  • Wearable Robotics SRL
  • Hocoma AG (DIH Technologies)
  • Huawei Technologies Co., Ltd.
  • Samsung Electronics Co., Ltd.
  • Google LLC (Alphabet Inc.)
  • Facebook Reality Labs (Meta Platforms, Inc.)
  • Sony Corporation
  • Microsoft Corporation

Data Sources and Methodology

To gather comprehensive insights on the Global Human augmentation Market, we relied on a range of data sources and followed a well-defined methodology. Our approach involved interactions with industry experts and key stakeholders across the market’s value chain, including management organizations, processing organizations, and analytics service providers.

We followed a rigorous data analysis process to ensure the quality and credibility of our research. The gathered information was carefully evaluated, and relevant quantitative data was subjected to statistical analysis. By employing robust analytical techniques, we were able to derive meaningful insights and present a comprehensive overview of the Global Human augmentation Market.

The most resonating, simple, genuine, and important causes because of which you must decide to buy the Human augmentation market report exclusively from precedence research

  • The research report has been meticulously crafted to provide comprehensive knowledge on essential marketing strategies and a holistic understanding of crucial marketing plans spanning the forecasted period from 2023 to 2032.

Key Features of the Report:

  • Comprehensive Coverage: The report extensively encompasses a detailed explanation of highly effective analytical marketing methods applicable to companies across all industry sectors.
  • Decision-Making Enhancement: It outlines a concise overview of the decision-making process while highlighting key techniques to enhance it, ensuring favorable business outcomes in the future.
  • Articulated R&D Approach: The report presents a well-defined approach to conducting research and development (R&D) activities, enabling accurate data acquisition on current and future marketing conditions.

Market Segmentation:

By Type

  • In-Built
  • Wearable

By Product

  • Body Worn
  • Non-body Worn

By Technology

  • Wearable
  • Virtual Reality
  • Augmented Reality
  • Exoskeleton
  • Intelligent Virtual Assistants

By End User

  • Consumer
  • Commercial
  • Medical
  • Defense
  • Industrial
  • Others

By Geography

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa

Reasons to Consider Purchasing the Report:

  • Enhance your market research capabilities by accessing this comprehensive and precise report on the global Human augmentation market.
  • Gain a thorough understanding of the overall market landscape and be prepared to overcome challenges while ensuring robust growth.
  • Benefit from in-depth research and analysis of the latest trends shaping the global Human augmentation market.
  • Obtain detailed insights into evolving market trends, current and future technologies, and strategic approaches employed by key players in the global Human augmentation market.
  • Receive valuable recommendations and guidance for both new entrants and established players seeking further market expansion.
  • Discover not only the cutting-edge technological advancements in the global Human augmentation market but also the strategic plans of industry leaders.

Table of Content

Chapter 1. Introduction

1.1. Research Objective

1.2. Scope of the Study

1.3. Definition

Chapter 2. Research Methodology (Premium Insights)

2.1. Research Approach

2.2. Data Sources

2.3. Assumptions & Limitations

Chapter 3. Executive Summary

3.1. Market Snapshot

Chapter 4. Market Variables and Scope 

4.1. Introduction

4.2. Market Classification and Scope

4.3. Industry Value Chain Analysis

4.3.1. Raw Material Procurement Analysis

4.3.2. Sales and Distribution Channel Analysis

4.3.3. Downstream Buyer Analysis

Chapter 5. COVID 19 Impact on Human Augmentation Market 

5.1. COVID-19 Landscape: Human Augmentation Industry Impact

5.2. COVID 19 – Impact Assessment for the Industry

5.3. COVID 19 Impact: Global Major Government Policy

5.4. Market Trends and Opportunities in the COVID-19 Landscape

Chapter 6. Market Dynamics Analysis and Trends

6.1. Market Dynamics

6.1.1. Market Drivers

6.1.2. Market Restraints

6.1.3. Market Opportunities

6.2. Porter’s Five Forces Analysis

6.2.1. Bargaining power of suppliers

6.2.2. Bargaining power of buyers

6.2.3. Threat of substitute

6.2.4. Threat of new entrants

6.2.5. Degree of competition

Chapter 7. Competitive Landscape

7.1.1. Company Market Share/Positioning Analysis

7.1.2. Key Strategies Adopted by Players

7.1.3. Vendor Landscape

7.1.3.1. List of Suppliers

7.1.3.2. List of Buyers

Chapter 8. Global Human Augmentation Market, By Type

8.1. Human Augmentation Market, by Type, 2023-2032

8.1.1. In-Built

8.1.1.1. Market Revenue and Forecast (2020-2032)

8.1.2. Wearable

8.1.2.1. Market Revenue and Forecast (2020-2032)

Chapter 9. Global Human Augmentation Market, By Product

9.1. Human Augmentation Market, by Product, 2023-2032

9.1.1. Body Worn

9.1.1.1. Market Revenue and Forecast (2020-2032)

9.1.2. Non-body Worn

9.1.2.1. Market Revenue and Forecast (2020-2032)

Chapter 10. Global Human Augmentation Market, By Technology 

10.1. Human Augmentation Market, by Technology, 2023-2032

10.1.1. Wearable

10.1.1.1. Market Revenue and Forecast (2020-2032)

10.1.2. Virtual Reality

10.1.2.1. Market Revenue and Forecast (2020-2032)

10.1.3. Augmented Reality

10.1.3.1. Market Revenue and Forecast (2020-2032)

10.1.4. Exoskeleton

10.1.4.1. Market Revenue and Forecast (2020-2032)

10.1.5. Intelligent Virtual Assistants

10.1.5.1. Market Revenue and Forecast (2020-2032)

Chapter 11. Global Human Augmentation Market, By End User 

11.1. Human Augmentation Market, by End User, 2023-2032

11.1.1. Consumer

11.1.1.1. Market Revenue and Forecast (2020-2032)

11.1.2. Commercial

11.1.2.1. Market Revenue and Forecast (2020-2032)

11.1.3. Medical

11.1.3.1. Market Revenue and Forecast (2020-2032)

11.1.4. Defense

11.1.4.1. Market Revenue and Forecast (2020-2032)

11.1.5. Industrial

11.1.5.1. Market Revenue and Forecast (2020-2032)

11.1.6. Others

11.1.6.1. Market Revenue and Forecast (2020-2032)

Chapter 12. Global Human Augmentation Market, Regional Estimates and Trend Forecast

12.1. North America

12.1.1. Market Revenue and Forecast, by Type (2020-2032)

12.1.2. Market Revenue and Forecast, by Product (2020-2032)

12.1.3. Market Revenue and Forecast, by Technology (2020-2032)

12.1.4. Market Revenue and Forecast, by End User (2020-2032)

12.1.5. U.S.

12.1.5.1. Market Revenue and Forecast, by Type (2020-2032)

12.1.5.2. Market Revenue and Forecast, by Product (2020-2032)

12.1.5.3. Market Revenue and Forecast, by Technology (2020-2032)

12.1.5.4. Market Revenue and Forecast, by End User (2020-2032)

12.1.6. Rest of North America

12.1.6.1. Market Revenue and Forecast, by Type (2020-2032)

12.1.6.2. Market Revenue and Forecast, by Product (2020-2032)

12.1.6.3. Market Revenue and Forecast, by Technology (2020-2032)

12.1.6.4. Market Revenue and Forecast, by End User (2020-2032)

12.2. Europe

12.2.1. Market Revenue and Forecast, by Type (2020-2032)

12.2.2. Market Revenue and Forecast, by Product (2020-2032)

12.2.3. Market Revenue and Forecast, by Technology (2020-2032)

12.2.4. Market Revenue and Forecast, by End User (2020-2032)

12.2.5. UK

12.2.5.1. Market Revenue and Forecast, by Type (2020-2032)

12.2.5.2. Market Revenue and Forecast, by Product (2020-2032)

12.2.5.3. Market Revenue and Forecast, by Technology (2020-2032)

12.2.5.4. Market Revenue and Forecast, by End User (2020-2032)

12.2.6. Germany

12.2.6.1. Market Revenue and Forecast, by Type (2020-2032)

12.2.6.2. Market Revenue and Forecast, by Product (2020-2032)

12.2.6.3. Market Revenue and Forecast, by Technology (2020-2032)

12.2.6.4. Market Revenue and Forecast, by End User (2020-2032)

12.2.7. France

12.2.7.1. Market Revenue and Forecast, by Type (2020-2032)

12.2.7.2. Market Revenue and Forecast, by Product (2020-2032)

12.2.7.3. Market Revenue and Forecast, by Technology (2020-2032)

12.2.7.4. Market Revenue and Forecast, by End User (2020-2032)

12.2.8. Rest of Europe

12.2.8.1. Market Revenue and Forecast, by Type (2020-2032)

12.2.8.2. Market Revenue and Forecast, by Product (2020-2032)

12.2.8.3. Market Revenue and Forecast, by Technology (2020-2032)

12.2.8.4. Market Revenue and Forecast, by End User (2020-2032)

12.3. APAC

12.3.1. Market Revenue and Forecast, by Type (2020-2032)

12.3.2. Market Revenue and Forecast, by Product (2020-2032)

12.3.3. Market Revenue and Forecast, by Technology (2020-2032)

12.3.4. Market Revenue and Forecast, by End User (2020-2032)

12.3.5. India

12.3.5.1. Market Revenue and Forecast, by Type (2020-2032)

12.3.5.2. Market Revenue and Forecast, by Product (2020-2032)

12.3.5.3. Market Revenue and Forecast, by Technology (2020-2032)

12.3.5.4. Market Revenue and Forecast, by End User (2020-2032)

12.3.6. China

12.3.6.1. Market Revenue and Forecast, by Type (2020-2032)

12.3.6.2. Market Revenue and Forecast, by Product (2020-2032)

12.3.6.3. Market Revenue and Forecast, by Technology (2020-2032)

12.3.6.4. Market Revenue and Forecast, by End User (2020-2032)

12.3.7. Japan

12.3.7.1. Market Revenue and Forecast, by Type (2020-2032)

12.3.7.2. Market Revenue and Forecast, by Product (2020-2032)

12.3.7.3. Market Revenue and Forecast, by Technology (2020-2032)

12.3.7.4. Market Revenue and Forecast, by End User (2020-2032)

12.3.8. Rest of APAC

12.3.8.1. Market Revenue and Forecast, by Type (2020-2032)

12.3.8.2. Market Revenue and Forecast, by Product (2020-2032)

12.3.8.3. Market Revenue and Forecast, by Technology (2020-2032)

12.3.8.4. Market Revenue and Forecast, by End User (2020-2032)

12.4. MEA

12.4.1. Market Revenue and Forecast, by Type (2020-2032)

12.4.2. Market Revenue and Forecast, by Product (2020-2032)

12.4.3. Market Revenue and Forecast, by Technology (2020-2032)

12.4.4. Market Revenue and Forecast, by End User (2020-2032)

12.4.5. GCC

12.4.5.1. Market Revenue and Forecast, by Type (2020-2032)

12.4.5.2. Market Revenue and Forecast, by Product (2020-2032)

12.4.5.3. Market Revenue and Forecast, by Technology (2020-2032)

12.4.5.4. Market Revenue and Forecast, by End User (2020-2032)

12.4.6. North Africa

12.4.6.1. Market Revenue and Forecast, by Type (2020-2032)

12.4.6.2. Market Revenue and Forecast, by Product (2020-2032)

12.4.6.3. Market Revenue and Forecast, by Technology (2020-2032)

12.4.6.4. Market Revenue and Forecast, by End User (2020-2032)

12.4.7. South Africa

12.4.7.1. Market Revenue and Forecast, by Type (2020-2032)

12.4.7.2. Market Revenue and Forecast, by Product (2020-2032)

12.4.7.3. Market Revenue and Forecast, by Technology (2020-2032)

12.4.7.4. Market Revenue and Forecast, by End User (2020-2032)

12.4.8. Rest of MEA

12.4.8.1. Market Revenue and Forecast, by Type (2020-2032)

12.4.8.2. Market Revenue and Forecast, by Product (2020-2032)

12.4.8.3. Market Revenue and Forecast, by Technology (2020-2032)

12.4.8.4. Market Revenue and Forecast, by End User (2020-2032)

12.5. Latin America

12.5.1. Market Revenue and Forecast, by Type (2020-2032)

12.5.2. Market Revenue and Forecast, by Product (2020-2032)

12.5.3. Market Revenue and Forecast, by Technology (2020-2032)

12.5.4. Market Revenue and Forecast, by End User (2020-2032)

12.5.5. Brazil

12.5.5.1. Market Revenue and Forecast, by Type (2020-2032)

12.5.5.2. Market Revenue and Forecast, by Product (2020-2032)

12.5.5.3. Market Revenue and Forecast, by Technology (2020-2032)

12.5.5.4. Market Revenue and Forecast, by End User (2020-2032)

12.5.6. Rest of LATAM

12.5.6.1. Market Revenue and Forecast, by Type (2020-2032)

12.5.6.2. Market Revenue and Forecast, by Product (2020-2032)

12.5.6.3. Market Revenue and Forecast, by Technology (2020-2032)

12.5.6.4. Market Revenue and Forecast, by End User (2020-2032)

Chapter 13. Company Profiles

13.1. Ekso Bionics Holdings, Inc.

13.1.1. Company Overview

13.1.2. Product Offerings

13.1.3. Financial Performance

13.1.4. Recent Initiatives

13.2. ReWalk Robotics Ltd.

13.2.1. Company Overview

13.2.2. Product Offerings

13.2.3. Financial Performance

13.2.4. Recent Initiatives

13.3. Cyberdyne Inc.

13.3.1. Company Overview

13.3.2. Product Offerings

13.3.3. Financial Performance

13.3.4. Recent Initiatives

13.4. Touch Bionics Inc. (Össur)

13.4.1. Company Overview

13.4.2. Product Offerings

13.4.3. Financial Performance

13.4.4. Recent Initiatives

13.5. B-Temia Inc.

13.5.1. Company Overview

13.5.2. Product Offerings

13.5.3. Financial Performance

13.5.4. Recent Initiatives

13.6. Wandercraft

13.6.1. Company Overview

13.6.2. Product Offerings

13.6.3. Financial Performance

13.6.4. Recent Initiatives

13.7. Rex Bionics Ltd.

13.7.1. Company Overview

13.7.2. Product Offerings

13.7.3. Financial Performance

13.7.4. Recent Initiatives

13.8. Wearable Robotics SRL

13.8.1. Company Overview

13.8.2. Product Offerings

13.8.3. Financial Performance

13.8.4. Recent Initiatives

13.9. Hocoma AG (DIH Technologies)

13.9.1. Company Overview

13.9.2. Product Offerings

13.9.3. Financial Performance

13.9.4. Recent Initiatives

13.10. Huawei Technologies Co., Ltd.

13.10.1. Company Overview

13.10.2. Product Offerings

13.10.3. Financial Performance

13.10.4. Recent Initiatives

Chapter 14. Research Methodology

14.1. Primary Research

14.2. Secondary Research

14.3. Assumptions

Chapter 15. Appendix

15.1. About Us

15.2. Glossary of Terms

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